HOME ALONE A Family Comedy Without The Family User's Manual Contents -------- Introduction ......................................... 1 Getting Started ...................................... 2 Requirements ................................. 2 Starting the Program ......................... 2 Copy Protection .............................. 2 Options Menu ................................. 3 Phase I .............................................. 4 Phase II ............................................. 5 High Scores .......................................... 6 |Page 1| Introduction ------------ When the McCallisters decided to go on vacation, they forgot one very important thing... Kevin! Now you can play eight-year-old Kevin, trying to foil the break-in of those inept burglars, Harry and Marv. In the first phase of the game, you rush throughout your gigantic home creating traps and pitfalls. From the attic to the basement, the tree house, big brother Buzz's cluttered bedroom and the dozens of rooms in between, you'll find innumerable household items to aid in your defense. Armed with imagination and a BB-Gun, you can create a wealth of clever contraptions, but time is limited. Will you be ready for the Wet Bandit Gang? Soon, Harry and Marv come bumbling in for a hilarious chase as you try to lure them into your snares and ploys. Will they succeed in catching you or can you hold out until Mom arrives in this playful quest to protect your home... ALONE. Slapstick humor, comic twists and infinite variations of play, turn Home Alone -- The Family Comedy Without The Family -- into exciting computer action for the entire clan. |Page 2| Getting Started --------------- Requirements In order to run HOME ALONE you will need the following equipment: o An Amiga 500, 1000, 2000, 2500 or 3000 with at least 1MB of memory o KickStart 1.2 or higher NOTE: Please be sure you have the computer properly hooked up and are familiar with its operation. If there are questions about the computer, please refer to your owner's manual. Starting the Program Boot your Amiga as you normally would, when the computer asks for the Workbench Disk, insert disk number 1 in the disk drive. Insert Disk 2 when you are asked. Copy protection When the program starts, you will be asked to enter a letter from the HOME ALONE code card. Locate the indicated row and column, type the indicated letter and press the ENTER key. The program will then display the opening credits. To skip the opening, press ESC while the Capstone logo is displayed. -= FUCK THAT... SKID ROW REMOVED THIS INCONVENIENCE =- |Page 3| Options Menu You can pull up the Option Menu at any point during the game by pressing the ESC key. This will also pause the game. The menu options available are explained below: M - MUSIC turns off the music only, if it is on, leaving sound effects unchanged. Turns on the music if it is off. A - ALL SOUND turns off all sound effects and music if they are on and turns on all sound effects and music if they are off. R - RESTART will start the game at the beginning of Phase 1. C - CONTINUE will continue the game. Q - QUIT will exit to DOS. If you choose to quit, the program will begin to show the credits. Press ESC to exit the game. |Page 4| Phase I It is 8 O'clock and Kevin is Home Alone. He knows that the burglars will be arriving at 9 O'clock. You have one hour of game time to find objects and set traps. Below is the layout of the playing screen. __________________________________________________ | | |___8:00___| | | |Burglar | |Burglar | |Window | |Window | | #1 | | #2 | |________|________________________________|________| | | | | | Main Play Area | | | |__________________________________________________| Use the left, right, and up arrow keys to run around the house and find objects. Below is a list of all the objects available. Micro Toys Blow Torch Xmas Ornaments Charcoal Starter Roofing Tar Silicone Caulk Firecrackers Paint Can Iron Rolling Pin Marbles Dictionary Bag of Flour Fire Extinguisher Boiling Water Skateboard Roller Skates Robot Toy Radio Controlled Car Baseball Bat Soldering Iron Garden Hose Grease Gun Bowling Ball Tarantula BB Gun |Page 5| When you get near an object that you can pick up, it will begin flashing. Press the F1 key to pick up this object. If an object is located too high for Kevin to reach, press the 0 key on the numeric keypad to make him jump, and then press F1 while he is in the air. If Kevin tries to pick up more than 3 objects, a warning will appear. Press SPACE to continue. When you have objects in your inventory, press the F2 key to select which objects will be used for a trap. the selected object will highlight. As Kevin runs around the house, possible trap locations for the currently selected trap will be shown. When Kevin is close to a location, the word HERE will appear. Press the F3 key to place an object at that trap site. The currently highlighted trap will be placed. Trap locations in the middle of a room and above Kevin's head must be shot with the BB gun to work. You need to have the BB gun in your inventory to do this and the burglar must be directly under the trap. To fire the BB-Gun in Phase II, press the ENTER key. If you are ready for burglars before 9:00, you may press N to go to the next phase. Phase I will automatically expire at 9:00. Kevin's location in the house will be the same at the start of Phase II as it was at the close of Phase I. Phase II The burglars will enter the house and try to catch you. You must avoid the burglars, and at the same time lure them through the traps. You must be careful not to trip the traps yourself. Kevin must jump over any traps that are on the floor. The traps will inflict varying amounts of damage on the burglars. Harry and Marv will not always trip the traps. They are more likely to trip traps if they are near Kevin and chasing him. The amount of damage that each burglar has sustained is shown under his name. Each tick mark represents 5 points of damage. You must inflict 50 points of damage on each of the burglars. If one of the burglars catches you, you lose the game. |Page 6| The boxes on the top of the screen allow you to keep an eye on the burglars. If the burglars are not in the same room as you, they will appear in these boxes. You can see what happens to them as they trip traps in other rooms. As a last resort, Kevin can shoot the burglars with his BB-Gun. The first time that he shoots a burglar, it will inflict 5 points of damage. Each time after that will not cause any damage, but will slow the burglar down for a few seconds. F2 key will show names of traps still available. F3 key will tell where the available traps are located. High Scores The game saves the ten highest scores of all time. If you have one of these scores when you finish the game, you will be asked to input your initials to be added to the high score screen. Scores are determined by the amount of damage done to Harry and Marv. If two players have both defeated the burglars, the one that one in the least amount of time will be ranked first. Otherwise, if two players have the same number of damage points, the one that played the longest before getting caught will be ranked first.